Rendering
Detailed Description
Classes to manage the OpenGL Rendering via Ogre.
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Classes |
| class | OgreAdaptor |
| | Adptor to Ogre3d. More...
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| class | OgreCreator |
| | Functions that creates Ogre3d objects. More...
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| class | OgreDynamicLines |
| | Class for drawing lines. More...
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| class | OgreDynamicRenderable |
| | Abstract base class providing mechanisms for dynamically growing hardware buffers. More...
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| class | OgreHUD |
| | The Heads Up Display. More...
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| class | OgreSimpleShape |
| | Class used to render simple shapes. More...
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Functions |
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virtual | ~OgreCreator () |
| | Destructor.
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static void | CreateBasicShapes () |
| | Create some simple general shapes.
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static OgreVisual * | CreatePlane (XMLConfigNode *node, Entity *parent) |
| | Helper function to create a Plane.
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static void | CreateLight (XMLConfigNode *node, Entity *entity) |
| | Create a light source and attach it to the entity.
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static Ogre::Camera * | CreateCamera (const std::string &name, double nearClip, double farClip, double hfov, Ogre::RenderTarget *renderTarget) |
| | Helper function to create a camera.
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static void | CreateFog (XMLConfigNode *node) |
| | Helper function to create fog.
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static void | SaveFog (XMLConfigNode *node) |
| | Helper function to save the fog settings.
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static void | CreateSky (XMLConfigNode *node) |
| | Helper function to create the sky.
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static void | DrawGrid () |