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Stereo Head
[Models]
The StereoHead model simulates a generic stereo camera head. It generates the left/right images pairs and the corresponding disparity images.
Left camera image
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Right camera image
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Left disparity image
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A few points to note:
- Disparity is returned as a floating point image, with each pixel giving the disparity (in pixels) in the rectified images.
- The disparity calculation includes camera occlusion effects (points must be visible by both cameras), so disparity images may be incomplete.
- The disparity calculation does not consider surface textures (any non-occluded surface will generate a depth value), so disparity images will be more complete that their real-world counterparts. This may be changed in the future.
- There is no noise model for disparity calculations, although users can expect some artifacts from the OpenGL rendering process.
- libgazebo interfaces
This model supports the stereo interface.
- Player drivers
Left/Right images and disparity maps are available through the gz_stereo driver.
- Attributes
The following attributes are supported.
- id (string)
- The model ID string (used by libgazebo to identify models).
- Default: (empty)
- xyz (float tuple, meters)
- Model position (x, y, z, in meters).
- Default: 0 0 0
- rpy (float tuple, degrees)
- Model orientation in Euler angles: roll, pitch, yaw.
- Default: 0 0 0
- imageSize (float tuple, pixel size)
- Image width and height, in pixels.
- Default: 320 240
- hfov (float, degrees)
- Horizontal field of view for a perspective lens.
- Default: 60
- baseline (float, meters)
- Distance between camera axes.
- Default: 0.12
- lensDiam (float, meters)
- Lens diameter; purely for asthetic purposes.
- Default: 0.035
- nearClip, farClip (float, meters)
- Near and far clipping planes.
- Default: 0.5 100.0
- renderMethod (string)
- OpenGL rendering method: SGIX, GLX, XLIB, or AUTO.
- See OpenGL Support
- Default: AUTO
- Bodies
The following bodies are created by this model.
- canonical
- The canonical (default) body.
- Example
<model:StereoHead>
<id>stereo0</id>
<xyz>0 0 0.30</xyz>
<rpy>0 0 0</rpy>
<imageSize>320 240</imageSize>
<baseline>0.15</baseline>
</model:StereoHead>
- Views
- Authors
Andrew Howard
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