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Mono Camera
[Models]
The MonoCam model simulates a simple (generic) monocular camera.
- libgazebo interfaces
This model supports the camera interfaces.
- Player drivers
Image data is available through the gz_camera driver.
- Attributes
The following attributes are supported.
- id (string)
- The model ID string (used by libgazebo to identify models).
- Default: (empty)
- xyz (float tuple, meters)
- Model position (x, y, z, in meters).
- Default: 0 0 0
- rpy (float tuple, degrees)
- Model orientation in Euler angles: roll, pitch, yaw.
- Default: 0 0 0
- updateRate (float, Hz)
- Frames per second.
- Default: 10
- imageSize (integer tuple, pixels)
- Image dimensions (width and height).
- Default: 320 240
- hfov (float, degrees)
- Horizontal field of view for a perspective lens.
- Default: 60
- nearClip, farClip (float, meters)
- renderMethod (string)
- OpenGL rendering method: SGIX, GLX, XLIB, or AUTO. See OpenGL Support.
- Default: AUTO
- zBufferDepth (integer)
- Z buffer depth in bits (8, 16, 24 or 32)
- Default: 16
- savePath (string, path)
- Directory for saving image frames.
- Default: .
- saveFrames (bool)
- Set to true to save image frames.
- Default: false
- useFrustrum (bool)
- Create a frustrum to provide user feedback in the ObserveCam.
- Default: true
- Bodies
The following bodies are created by this model.
- canonical
- The canonical (default) body.
- Example
<model:MonoCam>
<id>camera1</id>
<xyz>0 0 0</xyz>
</model:MonoCam>
- Views
- Author
Andrew Howard
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