player_gripper_data Struct Reference
#include <player_interfaces.h>
Detailed Description
Data: state (PLAYER_GRIPPER_DATA_STATE).
The gripper interface returns the current state of the gripper and information on a potential object in the gripper. state may be PLAYER_GRIPPER_STATE_OPEN, PLAYER_GRIPPER_STATE_CLOSED, PLAYER_GRIPPER_STAGE_MOVING or PLAYER_GRIPPER_STATE_ERROR. beams provides information on how far into the gripper an object is. For most grippers, this will be a bit mask, with each bit representing whether a beam has been interrupted or not. 
Definition at line 2374 of file player_interfaces.h.
| Public Attributes | |
| uint8_t | state | 
| The gripper's state. | |
| uint32_t | beams | 
| The position of the object in the gripper. | |
| uint8_t | stored | 
| Number of currently stored objects. | |
The documentation for this struct was generated from the following file:
