opaque
[Device proxies]

Collaboration diagram for opaque:


Detailed Description

The opaque proxy provides an interface for generic messages to drivers.

See examples/plugins/opaquedriver for an example of using this interface in combination with a custom plugin.


Classes

struct  playerc_opaque_t
 Opaque device data. More...

Functions

playerc_opaque_tplayerc_opaque_create (playerc_client_t *client, int index)
 Create an opaque device proxy.
void playerc_opaque_destroy (playerc_opaque_t *device)
 Destroy an opaque device proxy.
int playerc_opaque_subscribe (playerc_opaque_t *device, int access)
 Subscribe to the opaque device.
int playerc_opaque_unsubscribe (playerc_opaque_t *device)
 Un-subscribe from the opaque device.
int playerc_opaque_cmd (playerc_opaque_t *device, player_opaque_data_t *data)
 Send a generic command.
int playerc_opaque_req (playerc_opaque_t *device, player_opaque_data_t *request, player_opaque_data_t **reply)
 Send a generic request.

Function Documentation

int playerc_opaque_req ( playerc_opaque_t device,
player_opaque_data_t request,
player_opaque_data_t **  reply 
)

Send a generic request.

If a non null value is passed for reply memory for the response will be allocated and its pointer stored in reply. The caller is responsible for freeing this memory

If an error is returned no memory will have been allocated


Last updated 12 September 2005 21:38:45