[Device proxies]

Collaboration diagram for graphics2d:

Detailed Description

The graphics2d proxy provides an interface to the graphics2d.


struct  playerc_graphics2d_t
 Graphics2d device data. More...


playerc_graphics2d_tplayerc_graphics2d_create (playerc_client_t *client, int index)
 Create a graphics2d device proxy.
void playerc_graphics2d_destroy (playerc_graphics2d_t *device)
 Destroy a graphics2d device proxy.
int playerc_graphics2d_subscribe (playerc_graphics2d_t *device, int access)
 Subscribe to the graphics2d device.
int playerc_graphics2d_unsubscribe (playerc_graphics2d_t *device)
 Un-subscribe from the graphics2d device.
int playerc_graphics2d_setcolor (playerc_graphics2d_t *device, player_color_t col)
 Set the current drawing color.
int playerc_graphics2d_draw_points (playerc_graphics2d_t *device, player_point_2d_t pts[], int count)
 Draw some points.
int playerc_graphics2d_draw_polyline (playerc_graphics2d_t *device, player_point_2d_t pts[], int count)
 Draw a polyline that connects an array of points.
int playerc_graphics2d_draw_polygon (playerc_graphics2d_t *device, player_point_2d_t pts[], int count, int filled, player_color_t fill_color)
 Draw a polygon.
int playerc_graphics2d_clear (playerc_graphics2d_t *device)
 Clear the canvas.

Last updated 12 September 2005 21:38:45