[Device proxies]

Collaboration diagram for blinkenlight:

Detailed Description

The blinkenlight proxy provides an interface to a (possibly colored and/or blinking) indicator light.


struct  playerc_blinkenlight_t
 Blinklight proxy data. More...


playerc_blinkenlight_tplayerc_blinkenlight_create (playerc_client_t *client, int index)
 Create a blinkenlight proxy.
void playerc_blinkenlight_destroy (playerc_blinkenlight_t *device)
 Destroy a blinkenlight proxy.
int playerc_blinkenlight_subscribe (playerc_blinkenlight_t *device, int access)
 Subscribe to the blinkenlight device.
int playerc_blinkenlight_unsubscribe (playerc_blinkenlight_t *device)
 Un-subscribe from the blinkenlight device.
int playerc_blinkenlight_enable (playerc_blinkenlight_t *device, uint32_t enable)
 Enable/disable power to the blinkenlight device.
int playerc_blinkenlight_color (playerc_blinkenlight_t *device, uint32_t id, uint8_t red, uint8_t green, uint8_t blue)
 Set the output color for the blinkenlight device.
int playerc_blinkenlight_blink (playerc_blinkenlight_t *device, uint32_t id, float period, float duty_cycle)
 Make the light blink, setting the period in seconds and the mark/space ratiom (0.0 to 1.0).

Last updated 12 September 2005 21:38:45