TextureManager Class Reference
#include <texture_manager.hh>
Detailed Description
Singleton for loading textures (not threadsafe).
Public Member Functions | |
GLuint | loadTexture (const char *filename) |
load a texture on the GPU, returned value is the texture ID, or 0 for failure | |
Static Public Member Functions | |
static TextureManager & | getInstance (void) |
Public Attributes | |
GLuint | _stall_texture_id |
The documentation for this class was generated from the following files:
- texture_manager.hh
- texture_manager.cc
Generated on Wed Jul 30 11:36:06 2008 for Stage by 1.4.7