Detailed Description
Implements a world - a collection of models and a matrix.
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Functions |
stg_world_t * | stg_world_create (stg_id_t id, const char *token, int sim_interval, int real_interval, double ppm, double width, double height) |
stg_world_t * | stg_world_create_from_file (const char *worldfile_path) |
void | stg_world_destroy (stg_world_t *world) |
void | stg_world_stop (stg_world_t *world) |
void | stg_world_start (stg_world_t *world) |
int | stg_world_update (stg_world_t *world, int sleepflag) |
void | stg_world_load (stg_world_t *mod) |
void | stg_world_save (stg_world_t *mod) |
void | stg_world_print (stg_world_t *world) |
void | stg_world_set_interval_real (stg_world_t *world, unsigned int val) |
void | stg_world_set_interval_sim (stg_world_t *world, unsigned int val) |
stg_model_t * | stg_world_get_model (stg_world_t *world, stg_id_t mid) |
stg_model_t * | stg_world_model_name_lookup (stg_world_t *world, const char *name) |
void | stg_world_add_property_callback (stg_world_t *world, char *propname, stg_property_callback_t callback, void *userdata) |
void | stg_world_remove_property_callback (stg_world_t *world, char *propname, stg_property_callback_t callback) |
Function Documentation
stg_world_t* stg_world_create |
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stg_id_t |
id, |
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const char * |
token, |
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int |
sim_interval, |
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int |
real_interval, |
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double |
ppm, |
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double |
width, |
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double |
height |
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) |
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Create a new world, to be configured and populated manually. Usually this function is not used directly; use the function stg_world_create_from_file() to create a world based on a worldfile instead. |
stg_world_t* stg_world_create_from_file |
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const char * |
worldfile_path |
) |
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Destroy a world and everything it contains |
int stg_world_update |
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stg_world_t * |
world, |
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int |
sleepflag |
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) |
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Run one simulation step in world [world]. If [sleepflag] is non-zero, and the simulation update takes less than one real-time step, the simulation will nanosleep() for a while to reduce CPU load. Returns 0 if all is well, or a positive error code. |
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configure the world by reading from the current world file |
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save the state of the world to the current world file |
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print human-readable information about the world on stdout |
void stg_world_set_interval_real |
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stg_world_t * |
world, |
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unsigned int |
val |
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) |
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Set the duration in milliseconds of each simulation update step |
void stg_world_set_interval_sim |
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stg_world_t * |
world, |
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unsigned int |
val |
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) |
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Set the real time in intervals that Stage should attempt to take for each simulation update step. If Stage has too much computation to do, it might take longer than this. |
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look up a pointer to a model in [world] from the model's unique ID [mid]. |
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look up a pointer to a model from from the model's name. |
Generated on Thu Aug 11 13:08:10 2005 for Stage by
1.4.0