Models
[Stage User Guide]
Detailed Description
The basic model simulates an object with basic properties; position, size, velocity, color, visibility to various sensors, etc. The basic model also has a body made up of a list of lines. Internally, the basic model is used base class for all other model types. You can use the basic model to simulate environmental objects.
Worldfile properties
- Summary and default values
model ( pose [0 0 0] size [0 0] origin [0 0 0] velocity [0 0 0] color "red" # body color # determine how the model appears in various sensors obstacle_return 1 laser_return 1 ranger_return 1 blobfinder_return 1 fiducial_return 1 # GUI properties gui_nose 0 gui_grid 0 gui_boundary 0 gui_movemask ? # body shape line_count 4 line[0][0 0 1 0] line[1][1 0 1 1] line[2][1 1 0 1] line[3][0 1 0 0] bitmap "" )
- Details
- pose [x_pos:float y_pos:float heading:float]
- specify the pose of the model in its parent's coordinate system
- size [x_size:float ysize:float]
- specify the size of the model
- origin [x_pos:float y_pos:float heading:float]
- specify the position of the object's center, relative to its pose
- velocity [x_speed:float y_speed:float rotation_speed:float]
- specify the initial velocity of the model. Not that if the model hits an obstacle, its velocity will be set to zero.
- color [colorname:string]
- specify the color of the object using a color name from the X11 database (rgb.txt)
- line_count [int]
- specify the number of lines that make up the model's body
- line[index] [x1:float y1:float x2:float y2:float]
- creates a line from (x1,y1) to (x2,y2). A set of line_count lines defines the robot's body for the purposes of collision detection and rendering in the GUI window.
- bitmap [filename:string}
- alternative way to set the model's line_count and lines. The file must be a bitmap recognized by libgtkpixbuf (most popular formats are supported). The file is opened and parsed into a set of lines. Unless the bitmap_resolution option is used, the lines are scaled to fit inside the rectangle defined by the model's current size.
- gui_nose [bool]
- if 1, draw a nose on the model showing its heading (positive X axis)
- gui_grid [bool]
- if 1, draw a scaling grid over the model
- gui_movemask [bool]
- define how the model can be moved by the mouse in the GUI window
- gui_boundary [bool]
- if 1, draw a bounding box around the model, indicating its size
- obstacle_return [bool]
- if 1, this model can collide with other models that have this property set
- blob_return [bool]
- if 1, this model can be detected in the blob_finder (depending on its color)
- ranger_return [bool]
- if 1, this model can be detected by ranger sensors
- laser_return [int]
- if 0, this model is not detected by laser sensors. if 1, the model shows up in a laser sensor with normal (0) reflectance. If 2, it shows up with high (1) reflectance.
- fiducial_return [fiducial_id:int]
- if non-zero, this model is detected by fiducialfinder sensors. The value is used as the fiducial ID.
- ranger_return [bool]
- iff 1, this model can be detected by a ranger.
- pose [x_pos:float y_pos:float heading:float]
Modules | |
Blobfinder model | |
Fiducial detector model | |
Laser model | |
Position model | |
Ranger model |
Generated on Thu Aug 11 13:08:10 2005 for Stage by 1.4.0