Stg::PerspectiveCamera Class Reference
#include <stage.hh>
Inherits Stg::Camera.
List of all members.
Public Member Functions |
void | addPitch (float pitch) |
void | addPose (float x, float y, float z) |
void | addYaw (float yaw) |
virtual void | Draw (void) const |
float | farClip (void) const |
void | forward (float amount) |
float | horizFov (void) const |
void | Load (Worldfile *wf, int sec) |
void | move (float x, float y, float z) |
float | nearClip (void) const |
| PerspectiveCamera (void) |
float | realDistance (float z_buf_val) const |
void | reset () |
void | Save (Worldfile *wf, int sec) |
void | scroll (float dy) |
void | setAspect (float aspect) |
| update vertical fov based on window aspect and current horizontal fov
|
void | setClip (float near, float far) |
void | setFov (float horiz_fov, float vert_fov) |
void | setPitch (float pitch) |
void | setPose (float x, float y, float z) |
virtual void | SetProjection (void) const |
void | setYaw (float yaw) |
void | strafe (float amount) |
void | update (void) |
float | vertFov (void) const |
Constructor & Destructor Documentation
PerspectiveCamera::PerspectiveCamera |
( |
void |
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) |
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Member Function Documentation
void Stg::PerspectiveCamera::addPitch |
( |
float |
pitch |
) |
[inline] |
void Stg::PerspectiveCamera::addPose |
( |
float |
x, |
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float |
y, |
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float |
z | |
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) |
| | [inline] |
void Stg::PerspectiveCamera::addYaw |
( |
float |
yaw |
) |
[inline] |
void PerspectiveCamera::Draw |
( |
void |
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) |
const [virtual] |
float Stg::PerspectiveCamera::farClip |
( |
void |
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) |
const [inline] |
void PerspectiveCamera::forward |
( |
float |
amount |
) |
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float Stg::PerspectiveCamera::horizFov |
( |
void |
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) |
const [inline] |
void PerspectiveCamera::Load |
( |
Worldfile * |
wf, |
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int |
sec | |
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) |
| | [virtual] |
void PerspectiveCamera::move |
( |
float |
x, |
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float |
y, |
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float |
z | |
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) |
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float Stg::PerspectiveCamera::nearClip |
( |
void |
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) |
const [inline] |
float Stg::PerspectiveCamera::realDistance |
( |
float |
z_buf_val |
) |
const [inline] |
void Stg::PerspectiveCamera::reset |
( |
void |
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) |
[inline, virtual] |
void PerspectiveCamera::Save |
( |
Worldfile * |
wf, |
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int |
sec | |
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) |
| | |
void Stg::PerspectiveCamera::scroll |
( |
float |
dy |
) |
[inline] |
void Stg::PerspectiveCamera::setAspect |
( |
float |
aspect |
) |
[inline] |
update vertical fov based on window aspect and current horizontal fov
void Stg::PerspectiveCamera::setClip |
( |
float |
near, |
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float |
far | |
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) |
| | [inline] |
void Stg::PerspectiveCamera::setFov |
( |
float |
horiz_fov, |
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float |
vert_fov | |
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) |
| | [inline] |
void Stg::PerspectiveCamera::setPitch |
( |
float |
pitch |
) |
[inline] |
void Stg::PerspectiveCamera::setPose |
( |
float |
x, |
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float |
y, |
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float |
z | |
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) |
| | [inline] |
void PerspectiveCamera::SetProjection |
( |
void |
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) |
const [virtual] |
void Stg::PerspectiveCamera::setYaw |
( |
float |
yaw |
) |
[inline] |
void PerspectiveCamera::strafe |
( |
float |
amount |
) |
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void PerspectiveCamera::update |
( |
void |
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) |
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float Stg::PerspectiveCamera::vertFov |
( |
void |
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) |
const [inline] |
The documentation for this class was generated from the following files: