Installation
Build system
Stage is now built using the CMake build system (version 2.4.7 or newer). This has two main advantages over the old GNU autoconf/automake system: (i) it is much faster; (ii) CMake can create native build files for Windows and Mac OS X, which will help Stage become more portable.
Dependencies
Building Stage requires the following tools and libraries:
- pkg-config
- FLTK 1.1.x
- OpenGL
- libpng
- ltdl (Libtool)
(Since 3.1.0, Stage no longer depends on GLib-2)
Configuring the build
Unpack the distribution or check it out from SVN. Change directory to the top level of the Stage source tree.
First, you may need to help CMake find your the libraries on which Stage depends. For example, if you use MacPorts on OS X, packages are usually installed in /opt/local
, which is not in CMake's default system search path. Add your non-standard software directories to CMake's search paths by setting environment variables, e.g. in bash:
$ export CMAKE_INCLUDE_PATH=/opt/local/include
$ export CMAKE_LIBRARY_PATH=/opt/local/lib
If you want to use Player with Stage, install Player first, then make sure that pkg-config can find it. Test it like so:
$ pkg-config --modversion playercore
This should output the version number of the Player installation (probably 2.2.0 or later). If not, add the location of Player's pkg-config file to your PKG_CONFIG_PATH
, eg. in bash, and replacing <Player installation="" prefix>=""> with the correct directory, do:
$ export PKG_CONFIG_PATH+=<Player installation prefix>/lib/pkgconfig
Now that the supporting software is set up, you can decide where you want to install Stage. The default installation directory varies by system, but is often /usr/local
on Unix variants. This is easy and is often a good choice, but has the disadvantage that installation needs root/sudo priviliges. To install in the default location, do:
$ cmake .
If you wish to install Stage elsewhere, define the CMAKE_INSTALL_PATH
path variable when invoking cmake. To do this, use this command, substituting <prefix>
with your chosen installation directory.
$ cmake -DCMAKE_INSTALL_PREFIX=<prefix> .
For example to install in $HOME/playerstage
, do:
$ cmake -DCMAKE_INSTALL_PREFIX=$HOME/playerstage .
Cmake will generate makefiles specifically for your machine. When this is done, you can inspect and edit the build settings by using ccmake:
$ ccmake .
or by editing the file CMakeCache.txt manually.
Building
In the top level directory of the source tree, do:
$ make
Installing
In the top level directory of the source tree, do:
$ make install
(You may need to run this command as root or sudo, depending on the install location).
Stage will install its components in various directories, for example:
<prefix>/bin (executables, including the 'stage' program)
<prefix>/lib (libraries, including libstage)
<prefix>/share (contains data resources, such as images)
Setup
You must ensure that the dynamic library libstage.so (or libstage.dylib, or libstage.dll, depending on your platform) can be found by your system's library loader. The method for doing this varies by platform.
On Linux, using bash:
$ export LD_LIBRARY_PATH=<prefix>/lib
On OS X, using bash:
$ export DYLD_LIBRARY_PATH=<prefix>/lib
If you plan to use Stage plugins, you also need to set the STAGEPATH
environment variable to include the directory that contains your plugins. E.g. in bash, do:
$ export STAGEPATH=/usr/local/lib
If you installed Stage somewhere other than /usr/local
, substitute your install prefix:
$ export STAGEPATH=<stage install prefix>/lib
If you are using Stage with Player, you probably don't need to set the STAGEPATH
. However, you may need to set the PLAYERPATH
to include Stage's installed lib directory instead.
Testing
To test your Stage installation, do:
$ <prefix>/bin/stage worlds/simple.world
You should see a window appear, showing some robots. You can change the camera point of view by holding down the 'ctrl' key and moving the mouse pointer. If this works, you are ready to write your own robot simulations using libstage.
If you plan to use Stage plugins, you can test that plugins are working:
$ <prefix>/bin/stage worlds/fasr.world
You should see a window appear, showing some robots. Try pressing the 'p' key to pause and un-pause the simulation, to check that the robots are working. If this works, you are ready to write Stage plugins.
Next steps
-
read the Stage manual, available from the Player Project website (also buildable from the docsrc directory in the source tree (requires doxygen)).
-
look at the examples provided in the worlds and examples directories.
Enjoy using Stage -- rtv
"All the world's a stage, and all the men and women merely players"
Wm. Shakespeare - "As you like it"
Generated on Tue Oct 20 15:42:05 2009 for Stage by 1.6.1