PlayerCc::PlayerClient Member List

This is the complete list of members for PlayerCc::PlayerClient, including all inherited members.

Connect(const std::string aHostname, uint32_t aPort) (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
Connected()PlayerCc::PlayerClientinline
Disconnect() (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
GetDeviceList() (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClient
GetHostname() constPlayerCc::PlayerClientinline
GetOverflowCount()PlayerCc::PlayerClient
GetPort() constPlayerCc::PlayerClientinline
GetRetryLimit()PlayerCc::PlayerClientinline
GetRetryTime()PlayerCc::PlayerClientinline
LookupCode(std::string aName) constPlayerCc::PlayerClient
LookupName(int aCode) constPlayerCc::PlayerClient
mClient (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
mDeviceList (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
mHostname (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
mIsStop (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
mMutexPlayerCc::PlayerClient
mPort (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
mProxyList (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
mThread (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
mTransport (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
mutex_t typedef (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
Peek(uint32_t timeout=0)PlayerCc::PlayerClient
PlayerClient(const std::string aHostname=PLAYER_HOSTNAME, uint32_t aPort=PLAYER_PORTNUM, int transport=PLAYERC_TRANSPORT_TCP)PlayerCc::PlayerClient
Read()PlayerCc::PlayerClient
ReadIfWaiting()PlayerCc::PlayerClient
RequestDeviceList()PlayerCc::PlayerClient
Run(uint32_t aTimeout=10)PlayerCc::PlayerClient
RunThread() (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
SetDataMode(uint32_t aMode)PlayerCc::PlayerClient
SetReplaceRule(bool aReplace, int aType=-1, int aSubtype=-1, int aInterf=-1)PlayerCc::PlayerClient
SetRequestTimeout(uint32_t seconds)PlayerCc::PlayerClientinline
SetRetryLimit(int limit)PlayerCc::PlayerClientinline
SetRetryTime(double time)PlayerCc::PlayerClientinline
StartThread()PlayerCc::PlayerClient
Stop()PlayerCc::PlayerClient
StopThread()PlayerCc::PlayerClient
thread_t typedef (defined in PlayerCc::PlayerClient)PlayerCc::PlayerClientprivate
~PlayerClient()PlayerCc::PlayerClient