graphics3d

The graphics3d proxy provides an interface to the graphics3d. More...

Classes

struct  playerc_graphics3d_t
 Graphics3d device data. More...

Functions

PLAYERC_EXPORT
playerc_graphics3d_t
playerc_graphics3d_create (playerc_client_t *client, int index)
 Create a graphics3d device proxy.
PLAYERC_EXPORT void playerc_graphics3d_destroy (playerc_graphics3d_t *device)
 Destroy a graphics3d device proxy.
PLAYERC_EXPORT int playerc_graphics3d_subscribe (playerc_graphics3d_t *device, int access)
 Subscribe to the graphics3d device.
PLAYERC_EXPORT int playerc_graphics3d_unsubscribe (playerc_graphics3d_t *device)
 Un-subscribe from the graphics3d device.
PLAYERC_EXPORT int playerc_graphics3d_setcolor (playerc_graphics3d_t *device, player_color_t col)
 Set the current drawing color.
PLAYERC_EXPORT int playerc_graphics3d_draw (playerc_graphics3d_t *device, player_graphics3d_draw_mode_t mode, player_point_3d_t pts[], int count)
 Draw some points in the given mode.
PLAYERC_EXPORT int playerc_graphics3d_clear (playerc_graphics3d_t *device)
 Clear the canvas.
PLAYERC_EXPORT int playerc_graphics3d_translate (playerc_graphics3d_t *device, double x, double y, double z)
 Translate the drawing coordinate system in 3d.
PLAYERC_EXPORT int playerc_graphics3d_rotate (playerc_graphics3d_t *device, double a, double x, double y, double z)
 Rotate the drawing coordinate system by [a] radians about the vector described by [x,y,z].

Detailed Description

The graphics3d proxy provides an interface to the graphics3d.


Function Documentation

PLAYERC_EXPORT playerc_graphics3d_t* playerc_graphics3d_create ( playerc_client_t client,
int  index 
)

Create a graphics3d device proxy.

PLAYERC_EXPORT void playerc_graphics3d_destroy ( playerc_graphics3d_t device)

Destroy a graphics3d device proxy.


Last updated 25 May 2011 21:17:00