A C client library for the player server. More...
Modules | |
libplayerc example | |
An example. | |
Utility and error-handling | |
Some helper functions. | |
Multi-Client object | |
The multi-client object manages connections to multiple server in parallel. | |
Client API | |
The client object manages the connection with the Player server; it is responsible for reading new data, setting data transmission modes and so on. | |
Device API | |
The device object provides a common interface to the functionality that is shared by all device proxies (in OOP parlance, it is a base class). | |
Device proxies | |
Each interface has a corresponding proxy. | |
Defines | |
#define | MIN(a, b) ((a < b) ? a : b) |
#define | MAX(a, b) ((a > b) ? a : b) |
#define | PLAYERC_EXPORT |
#define | PLAYERC_OPEN_MODE PLAYER_OPEN_MODE |
The device access modes. | |
#define | PLAYERC_CLOSE_MODE PLAYER_CLOSE_MODE |
#define | PLAYERC_ERROR_MODE PLAYER_ERROR_MODE |
#define | PLAYERC_DATAMODE_PUSH PLAYER_DATAMODE_PUSH |
The valid data delivery modes. | |
#define | PLAYERC_DATAMODE_PULL PLAYER_DATAMODE_PULL |
#define | PLAYERC_TRANSPORT_TCP 1 |
The valid transports. | |
#define | PLAYERC_TRANSPORT_UDP 2 |
#define | PLAYERC_QUEUE_RING_SIZE 512 |
Detailed Description
A C client library for the player server.
libplayerc is a client library for the player server. It is written in C to maximize portability, and in the expectation that users will write bindings for other languages (such as Python and Java) against this library; Python bindings are already available.
Be sure to check out the example.
The data modes section is important reading for all client writers.
libplayerc was originally written by Andrew Howard and is maintained by the Player Project. Subsequent contributors include Brian Gerkey, Geoffrey Biggs, Richard Vaughan.
Define Documentation
#define MIN | ( | a, | |
b | |||
) | ((a < b) ? a : b) |