PlayerCc::SonarProxy Class Reference
The SonarProxy
class is used to control a sonar device.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::SonarProxy:
Public Member Functions | |
SonarProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
constructor | |
~SonarProxy () | |
destructor | |
uint32_t | GetCount () const |
return the sensor count | |
double | GetScan (uint32_t aIndex) const |
return a particular scan value | |
double | operator[] (uint32_t aIndex) const |
This operator provides an alternate way of access the scan data. | |
uint32_t | GetPoseCount () const |
Number of valid sonar poses. | |
player_pose3d_t | GetPose (uint32_t aIndex) const |
Sonar poses (m,m,radians) | |
void | RequestGeom () |
Request the sonar geometry. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_sonar_t * | mDevice |
Detailed Description
The SonarProxy
class is used to control a sonar device.
The most recent sonar range measuremts can be read from the range attribute, or using the the [] operator.
Member Function Documentation
double PlayerCc::SonarProxy::operator[] | ( | uint32_t | aIndex | ) | const [inline] |
This operator provides an alternate way of access the scan data.
For example, SonarProxy[0] == SonarProxy.GetRange(0)
The documentation for this class was generated from the following file: