PlayerCc::ImuProxy Class Reference
The ImuProxy class is used to control an imu device.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::ImuProxy:
Public Member Functions | |
| ImuProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
| Constructor. | |
| ~ImuProxy () | |
| destructor | |
| player_pose3d_t | GetPose () const |
| get the processed pos of the imu | |
| float | GetXAccel () |
| get the raw values | |
| float | GetYAccel () |
| float | GetZAccel () |
| float | GetXGyro () |
| float | GetYGyro () |
| float | GetZGyro () |
| float | GetXMagn () |
| float | GetYMagn () |
| float | GetZMagn () |
| player_imu_data_calib_t | GetRawValues () const |
| void | SetDatatype (int aDatatype) |
| Change the data type to one of the predefined data structures. | |
| void | ResetOrientation (int aValue) |
| Reset orientation. | |
Private Member Functions | |
| void | Subscribe (uint32_t aIndex) |
| void | Unsubscribe () |
Private Attributes | |
| playerc_imu_t * | mDevice |
Detailed Description
Member Function Documentation
| void PlayerCc::ImuProxy::ResetOrientation | ( | int | aValue | ) |
Reset orientation.
| void PlayerCc::ImuProxy::SetDatatype | ( | int | aDatatype | ) |
Change the data type to one of the predefined data structures.
The documentation for this class was generated from the following file:
