PlayerCc::SimulationProxy Member List

This is the complete list of members for PlayerCc::SimulationProxy, including all inherited members.

ClientProxy(PlayerClient *aPc, uint32_t aIndex) (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
connection_t typedefPlayerCc::ClientProxy
ConnectReadSignal(T aSubscriber)PlayerCc::ClientProxy [inline]
DisconnectReadSignal(connection_t aSubscriber)PlayerCc::ClientProxy [inline]
GetDataTime() constPlayerCc::ClientProxy [inline]
GetDblProp(char *aProperty, double *aValue)PlayerCc::ClientProxy
GetDriverName() constPlayerCc::ClientProxy [inline]
GetElapsedTime() constPlayerCc::ClientProxy [inline]
GetIndex() constPlayerCc::ClientProxy [inline]
GetInterface() constPlayerCc::ClientProxy [inline]
GetInterfaceStr() constPlayerCc::ClientProxy [inline]
GetIntProp(char *aProperty, int32_t *aValue)PlayerCc::ClientProxy
GetPlayerClient() constPlayerCc::ClientProxy [inline]
GetPose2d(char *identifier, double &x, double &y, double &a)PlayerCc::SimulationProxy
GetPose3d(char *identifier, double &x, double &y, double &z, double &roll, double &pitch, double &yaw, double &time)PlayerCc::SimulationProxy
GetProperty(char *identifier, char *name, void *value, size_t value_len)PlayerCc::SimulationProxy
GetStrProp(char *aProperty, char **aValue)PlayerCc::ClientProxy
GetVar(const T &aV) const PlayerCc::ClientProxy [inline, protected]
GetVarByRef(const T aBegin, const T aEnd, T aDest) constPlayerCc::ClientProxy [inline, protected]
HasCapability(uint32_t aType, uint32_t aSubtype)PlayerCc::ClientProxy
IsFresh() constPlayerCc::ClientProxy [inline]
IsValid() constPlayerCc::ClientProxy [inline]
mClientPlayerCc::ClientProxy [protected]
mDevicePlayerCc::SimulationProxy [private]
mFreshPlayerCc::ClientProxy [protected]
mInfoPlayerCc::ClientProxy [protected]
mPcPlayerCc::ClientProxy [protected]
NotFresh()PlayerCc::ClientProxy
read_signal_t typedefPlayerCc::ClientProxy
scoped_lock_t typedefPlayerCc::ClientProxy
SetDblProp(char *aProperty, double aValue)PlayerCc::ClientProxy
SetIntProp(char *aProperty, int32_t aValue)PlayerCc::ClientProxy
SetPose2d(char *identifier, double x, double y, double a)PlayerCc::SimulationProxy
SetPose3d(char *identifier, double x, double y, double z, double roll, double pitch, double yaw)PlayerCc::SimulationProxy
SetProperty(char *identifier, char *name, void *value, size_t value_len)PlayerCc::SimulationProxy
SetReplaceRule(bool aReplace, int aType=-1, int aSubtype=-1)PlayerCc::ClientProxy
SetStrProp(char *aProperty, char *aValue)PlayerCc::ClientProxy
SimulationProxy(PlayerClient *aPc, uint32_t aIndex=0)PlayerCc::SimulationProxy
Subscribe(uint32_t aIndex) (defined in PlayerCc::SimulationProxy)PlayerCc::SimulationProxy [private, virtual]
Unsubscribe() (defined in PlayerCc::SimulationProxy)PlayerCc::SimulationProxy [private, virtual]
~ClientProxy() (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected, virtual]
~SimulationProxy()PlayerCc::SimulationProxy

Last updated 12 September 2005 21:38:45