, including all inherited members.
ClientProxy(PlayerClient *aPc, uint32_t aIndex) (defined in PlayerCc::ClientProxy) | PlayerCc::ClientProxy | [protected] |
connection_t typedef | PlayerCc::ClientProxy | |
ConnectReadSignal(T aSubscriber) | PlayerCc::ClientProxy | [inline] |
DisconnectReadSignal(connection_t aSubscriber) | PlayerCc::ClientProxy | [inline] |
GetDataTime() const | PlayerCc::ClientProxy | [inline] |
GetDblProp(char *aProperty, double *aValue) | PlayerCc::ClientProxy | |
GetDriverName() const | PlayerCc::ClientProxy | [inline] |
GetElapsedTime() const | PlayerCc::ClientProxy | [inline] |
GetIndex() const | PlayerCc::ClientProxy | [inline] |
GetInterface() const | PlayerCc::ClientProxy | [inline] |
GetInterfaceStr() const | PlayerCc::ClientProxy | [inline] |
GetIntProp(char *aProperty, int32_t *aValue) | PlayerCc::ClientProxy | |
GetPitch() const | PlayerCc::Position3dProxy | [inline] |
GetPitchSpeed() const | PlayerCc::Position3dProxy | [inline] |
GetPlayerClient() const | PlayerCc::ClientProxy | [inline] |
GetRoll() const | PlayerCc::Position3dProxy | [inline] |
GetRollSpeed() const | PlayerCc::Position3dProxy | [inline] |
GetStall() const | PlayerCc::Position3dProxy | [inline] |
GetStrProp(char *aProperty, char **aValue) | PlayerCc::ClientProxy | |
GetVar(const T &aV) const | PlayerCc::ClientProxy | [inline, protected] |
GetVarByRef(const T aBegin, const T aEnd, T aDest) const | PlayerCc::ClientProxy | [inline, protected] |
GetXPos() const | PlayerCc::Position3dProxy | [inline] |
GetXSpeed() const | PlayerCc::Position3dProxy | [inline] |
GetYaw() const | PlayerCc::Position3dProxy | [inline] |
GetYawSpeed() const | PlayerCc::Position3dProxy | [inline] |
GetYPos() const | PlayerCc::Position3dProxy | [inline] |
GetYSpeed() const | PlayerCc::Position3dProxy | [inline] |
GetZPos() const | PlayerCc::Position3dProxy | [inline] |
GetZSpeed() const | PlayerCc::Position3dProxy | [inline] |
GoTo(player_pose3d_t aPos, player_pose3d_t aVel) | PlayerCc::Position3dProxy | |
GoTo(player_pose3d_t aPos) | PlayerCc::Position3dProxy | [inline] |
GoTo(double aX, double aY, double aZ, double aRoll, double aPitch, double aYaw) | PlayerCc::Position3dProxy | [inline] |
HasCapability(uint32_t aType, uint32_t aSubtype) | PlayerCc::ClientProxy | |
IsFresh() const | PlayerCc::ClientProxy | [inline] |
IsValid() const | PlayerCc::ClientProxy | [inline] |
mClient | PlayerCc::ClientProxy | [protected] |
mDevice | PlayerCc::Position3dProxy | [private] |
mFresh | PlayerCc::ClientProxy | [protected] |
mInfo | PlayerCc::ClientProxy | [protected] |
mPc | PlayerCc::ClientProxy | [protected] |
NotFresh() | PlayerCc::ClientProxy | |
Position3dProxy(PlayerClient *aPc, uint32_t aIndex=0) | PlayerCc::Position3dProxy | |
read_signal_t typedef | PlayerCc::ClientProxy | |
RequestGeom() | PlayerCc::Position3dProxy | |
ResetOdometry() | PlayerCc::Position3dProxy | |
scoped_lock_t typedef | PlayerCc::ClientProxy | |
SelectVelocityControl(int aMode) | PlayerCc::Position3dProxy | |
SetDblProp(char *aProperty, double aValue) | PlayerCc::ClientProxy | |
SetIntProp(char *aProperty, int32_t aValue) | PlayerCc::ClientProxy | |
SetMotorEnable(bool aEnable) | PlayerCc::Position3dProxy | |
SetOdometry(double aX, double aY, double aZ, double aRoll, double aPitch, double aYaw) | PlayerCc::Position3dProxy | |
SetReplaceRule(bool aReplace, int aType=-1, int aSubtype=-1) | PlayerCc::ClientProxy | |
SetSpeed(double aXSpeed, double aYSpeed, double aZSpeed, double aRollSpeed, double aPitchSpeed, double aYawSpeed) | PlayerCc::Position3dProxy | |
SetSpeed(double aXSpeed, double aYSpeed, double aZSpeed, double aYawSpeed) | PlayerCc::Position3dProxy | [inline] |
SetSpeed(double aXSpeed, double aYSpeed, double aYawSpeed) | PlayerCc::Position3dProxy | [inline] |
SetSpeed(double aXSpeed, double aYawSpeed) | PlayerCc::Position3dProxy | [inline] |
SetSpeed(player_pose3d_t vel) | PlayerCc::Position3dProxy | [inline] |
SetStrProp(char *aProperty, char *aValue) | PlayerCc::ClientProxy | |
Subscribe(uint32_t aIndex) (defined in PlayerCc::Position3dProxy) | PlayerCc::Position3dProxy | [private, virtual] |
Unsubscribe() (defined in PlayerCc::Position3dProxy) | PlayerCc::Position3dProxy | [private, virtual] |
~ClientProxy() (defined in PlayerCc::ClientProxy) | PlayerCc::ClientProxy | [protected, virtual] |
~Position3dProxy() | PlayerCc::Position3dProxy | |