General-purpose message structures.
[Messaging basics]


Detailed Description

These structures often appear inside other structures.


Classes

struct  player_point_2d
 A point in the plane. More...
struct  player_point_3d
 A point in 3D space. More...
struct  player_pose
 A pose in the plane. More...
struct  player_pose3d
 A pose in space. More...
struct  player_bbox
 A rectangular bounding box, used to define the size of an object. More...
struct  player_bbox3d
 A rectangular bounding box, used to define the size of an object. More...
struct  player_segment
 A line segment, used to construct vector-based maps. More...
struct  player_color
 A color descriptor. More...
struct  player_bool
 A boolean variable, 0 for false anything else for true. More...

Typedefs

typedef player_point_2d player_point_2d_t
 A point in the plane.
typedef player_point_3d player_point_3d_t
 A point in 3D space.
typedef player_pose player_pose_t
 A pose in the plane.
typedef player_pose3d player_pose3d_t
 A pose in space.
typedef player_bbox player_bbox_t
 A rectangular bounding box, used to define the size of an object.
typedef player_bbox3d player_bbox3d_t
 A rectangular bounding box, used to define the size of an object.
typedef player_segment player_segment_t
 A line segment, used to construct vector-based maps.
typedef player_color player_color_t
 A color descriptor.
typedef player_bool player_bool_t
 A boolean variable, 0 for false anything else for true.

Last updated 12 September 2005 21:38:45