Messaging basics
[libplayercore]
Detailed Description
Interface-independent message types, sizes, units, address structures, etc.
Modules | |
| Miscellaneous constants | |
| Maximum message lengths, etc. | |
| Message types | |
| The Player message types. | |
| Interface codes | |
| An integer code is assigned to each interface. | |
| Interface string names | |
| Used in configuration file parsing and console output, each interface is assigned a string name. | |
| Address structures | |
| Device and message address structures. | |
| General-purpose message structures. | |
| These structures often appear inside other structures. | |
| Units | |
| Standard units used in Player messages. | |
