truth (deprecated)
[Interface specifications]


Detailed Description

Access to true state.

Deprecated:
This interface has been superceded by the simulation interface.
The truth interface provides access to the absolute state of entities. Note that, unless your robot has superpowers, truth devices are only avilable in simulation.

#define PLAYER_TRUTH_DATA_POSE   0x01
 Data subtype.
#define PLAYER_TRUTH_DATA_FIDUCIAL_ID   0x02
 Data subtype.
#define PLAYER_TRUTH_REQ_SET_POSE   0x03
 Request subtypes.
#define PLAYER_TRUTH_REQ_SET_FIDUCIAL_ID   0x04
 Request subtypes.
#define PLAYER_TRUTH_REQ_GET_FIDUCIAL_ID   0x05
 Request subtypes.
typedef player_truth_pose player_truth_pose_t
 Data.
typedef player_truth_fiducial_id player_truth_fiducial_id_t
 Configuration request: Get/set fiducial ID number.

Typedef Documentation

typedef struct player_truth_fiducial_id player_truth_fiducial_id_t
 

Configuration request: Get/set fiducial ID number.

To get the fiducial ID of an object, use the following request, filling in only the subtype with PLAYER_TRUTH_REQ_GET_FIDUCIAL_ID. The server will respond with the ID field filled in. To set the fiducial ID, set the subtype to PLAYER_TRUTH_REQ_SET_FIDUCIAL_ID and fill in the ID field with the desired value.

typedef struct player_truth_pose player_truth_pose_t
 

Data.

The truth interface returns data concerning the current state of an entity.


Last updated 12 September 2005 21:38:45