PlayerCc::LogProxy Class Reference
[Proxies]

#include <playerc++.h>

Inherits PlayerCc::ClientProxy.

List of all members.


Detailed Description

The LogProxy proxy provides access to a log device.


Public Member Functions

 LogProxy (PlayerClient *aPc, uint aIndex=0)
 Constructor.
 ~LogProxy ()
 Destructor.
int GetType () const
 What kind of log device is this? Either PLAYER_LOG_TYPE_READ or PLAYER_LOG_TYPE_WRITE.
int GetState () const
 Is logging/playback enabled? Call GetState() to fill it.
void SetWriteState (int aState)
 Start/stop (1/0) writing to the log file.
void SetReadState (int aState)
 Start/stop (1/0) reading from the log file.
void Rewind ()
 Rewind the log file.
void SetFilename (const std::string aFilename)
 Set the name of the logfile to write to.

Member Function Documentation

int PlayerCc::LogProxy::GetType  )  const [inline]
 

What kind of log device is this? Either PLAYER_LOG_TYPE_READ or PLAYER_LOG_TYPE_WRITE.

Call GetState() to fill it.


The documentation for this class was generated from the following file:

Last updated 12 September 2005 21:38:45