PlayerCc::LogProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheLogProxy
proxy provides access to a log device.
Public Member Functions | |
LogProxy (PlayerClient *aPc, uint aIndex=0) | |
Constructor. | |
~LogProxy () | |
Destructor. | |
int | GetType () const |
What kind of log device is this? Either PLAYER_LOG_TYPE_READ or PLAYER_LOG_TYPE_WRITE. | |
int | GetState () const |
Is logging/playback enabled? Call GetState() to fill it. | |
void | SetWriteState (int aState) |
Start/stop (1/0) writing to the log file. | |
void | SetReadState (int aState) |
Start/stop (1/0) reading from the log file. | |
void | Rewind () |
Rewind the log file. | |
void | SetFilename (const std::string aFilename) |
Set the name of the logfile to write to. |
Member Function Documentation
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What kind of log device is this? Either PLAYER_LOG_TYPE_READ or PLAYER_LOG_TYPE_WRITE. Call GetState() to fill it. |
The documentation for this class was generated from the following file: