PlayerCc::LogProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheLogProxy proxy provides access to a log device.
Public Member Functions | |
| LogProxy (PlayerClient *aPc, uint aIndex=0) | |
| Constructor. | |
| ~LogProxy () | |
| Destructor. | |
| int | GetType () const |
| What kind of log device is this? Either PLAYER_LOG_TYPE_READ or PLAYER_LOG_TYPE_WRITE. | |
| int | GetState () const |
| Is logging/playback enabled? Call GetState() to fill it. | |
| void | SetWriteState (int aState) |
| Start/stop (1/0) writing to the log file. | |
| void | SetReadState (int aState) |
| Start/stop (1/0) reading from the log file. | |
| void | Rewind () |
| Rewind the log file. | |
| void | SetFilename (const std::string aFilename) |
| Set the name of the logfile to write to. | |
Member Function Documentation
|
|
What kind of log device is this? Either PLAYER_LOG_TYPE_READ or PLAYER_LOG_TYPE_WRITE. Call GetState() to fill it. |
The documentation for this class was generated from the following file:
