PlayerCc::LocalizeProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheLocalizeProxy
class is used to control a localize device, which can provide multiple pose hypotheses for a robot.
Public Member Functions | |
LocalizeProxy (PlayerClient *aPc, uint aIndex=0) | |
constructor | |
~LocalizeProxy () | |
destructor | |
uint | GetMapSizeX () const |
Map dimensions (cells). | |
uint | GetMapSizeY () const |
uint | GetMapTileX () const |
uint | GetMapTileY () const |
double | GetMapScale () const |
Map scale (m/cell). | |
uint | GetPendingCount () const |
Number of pending (unprocessed) sensor readings. | |
uint | GetHypothCount () const |
Number of possible poses. | |
player_localize_hypoth_t | GetHypoth (uint aIndex) const |
Array of possible poses. | |
int | GetParticles () |
Get the particle set. | |
player_pose_t | GetParticlePose (int index) const |
Get the Pose of a particle. | |
void | SetPose (double pose[3], double cov[3]) |
Set the current pose hypothesis (m, m, radians). | |
uint | GetNumHypoths () const |
Get the number of localization hypoths. | |
uint | GetNumParticles () const |
Get the number of particles (for particle filter-based localization systems). |
Member Function Documentation
|
Get the number of particles (for particle filter-based localization systems). Returns the number of particles. |
The documentation for this class was generated from the following file: