PlayerCc::LocalizeProxy Class Reference
[Proxies]

#include <playerc++.h>

Inherits PlayerCc::ClientProxy.

List of all members.


Detailed Description

The LocalizeProxy class is used to control a localize device, which can provide multiple pose hypotheses for a robot.


Public Member Functions

 LocalizeProxy (PlayerClient *aPc, uint aIndex=0)
 constructor
 ~LocalizeProxy ()
 destructor
uint GetMapSizeX () const
 Map dimensions (cells).
uint GetMapSizeY () const
uint GetMapTileX () const
uint GetMapTileY () const
double GetMapScale () const
 Map scale (m/cell).
uint GetPendingCount () const
 Number of pending (unprocessed) sensor readings.
uint GetHypothCount () const
 Number of possible poses.
player_localize_hypoth_t GetHypoth (uint aIndex) const
 Array of possible poses.
int GetParticles ()
 Get the particle set.
player_pose_t GetParticlePose (int index) const
 Get the Pose of a particle.
void SetPose (double pose[3], double cov[3])
 Set the current pose hypothesis (m, m, radians).
uint GetNumHypoths () const
 Get the number of localization hypoths.
uint GetNumParticles () const
 Get the number of particles (for particle filter-based localization systems).

Member Function Documentation

uint PlayerCc::LocalizeProxy::GetNumParticles  )  const [inline]
 

Get the number of particles (for particle filter-based localization systems).

Returns the number of particles.


The documentation for this class was generated from the following file:

Last updated 12 September 2005 21:38:45