PlayerCc::LocalizeProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheLocalizeProxy class is used to control a localize device, which can provide multiple pose hypotheses for a robot.
Public Member Functions | |
| LocalizeProxy (PlayerClient *aPc, uint aIndex=0) | |
| constructor | |
| ~LocalizeProxy () | |
| destructor | |
| uint | GetMapSizeX () const |
| Map dimensions (cells). | |
| uint | GetMapSizeY () const |
| uint | GetMapTileX () const |
| uint | GetMapTileY () const |
| double | GetMapScale () const |
| Map scale (m/cell). | |
| uint | GetPendingCount () const |
| Number of pending (unprocessed) sensor readings. | |
| uint | GetHypothCount () const |
| Number of possible poses. | |
| player_localize_hypoth_t | GetHypoth (uint aIndex) const |
| Array of possible poses. | |
| int | GetParticles () |
| Get the particle set. | |
| player_pose_t | GetParticlePose (int index) const |
| Get the Pose of a particle. | |
| void | SetPose (double pose[3], double cov[3]) |
| Set the current pose hypothesis (m, m, radians). | |
| uint | GetNumHypoths () const |
| Get the number of localization hypoths. | |
| uint | GetNumParticles () const |
| Get the number of particles (for particle filter-based localization systems). | |
Member Function Documentation
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Get the number of particles (for particle filter-based localization systems). Returns the number of particles. |
The documentation for this class was generated from the following file:
