PlayerCc::LocalizeProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheLocalizeProxy class is used to control a localize device, which can provide multiple pose hypotheses for a robot. 
Public Member Functions | |
| LocalizeProxy (PlayerClient *aPc, uint aIndex=0) | |
| constructor  | |
| ~LocalizeProxy () | |
| destructor  | |
| uint | GetMapSizeX () const | 
| Map dimensions (cells).  | |
| uint | GetMapSizeY () const | 
| uint | GetMapTileX () const | 
| uint | GetMapTileY () const | 
| double | GetMapScale () const | 
| Map scale (m/cell).  | |
| uint | GetPendingCount () const | 
| Number of pending (unprocessed) sensor readings.  | |
| uint | GetHypothCount () const | 
| Number of possible poses.  | |
| player_localize_hypoth_t | GetHypoth (uint aIndex) const | 
| Array of possible poses.  | |
| int | GetParticles () | 
| Get the particle set.  | |
| player_pose_t | GetParticlePose (int index) const | 
| Get the Pose of a particle.  | |
| void | SetPose (double pose[3], double cov[3]) | 
| Set the current pose hypothesis (m, m, radians).  | |
| uint | GetNumHypoths () const | 
| Get the number of localization hypoths.  | |
| uint | GetNumParticles () const | 
| Get the number of particles (for particle filter-based localization systems).   | |
Member Function Documentation
      
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 Get the number of particles (for particle filter-based localization systems). Returns the number of particles.  | 
  
The documentation for this class was generated from the following file:
