PlayerCc::FiducialProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheFiducialProxy class is used to control fiducial devices.
The latest set of detected beacons is stored in the beacons array.
Public Member Functions | |
| FiducialProxy (PlayerClient *aPc, uint aIndex=0) | |
| constructor | |
| ~FiducialProxy () | |
| destructor | |
| uint | GetCount () const |
| The number of beacons detected. | |
| player_fiducial_item_t | GetFiducialItem (uint aIndex) const |
| Get detected beacon description. | |
| player_pose_t | GetSensorPose () const |
| The pose of the sensor. | |
| player_bbox_t | GetSensorSize () const |
| The size of the sensor. | |
| player_bbox_t | GetFiducialSize () const |
| The size of the most recently detected fiducial. | |
| void | RequestGeometry () |
| Get the sensor's geometry configuration. | |
| player_fiducial_item_t | operator[] (uint aIndex) const |
| FiducialProxy data access operator. | |
Member Function Documentation
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FiducialProxy data access operator.
This operator provides an alternate way of access the actuator data. For example, given a |
The documentation for this class was generated from the following file:
