PlayerCc::FiducialProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheFiducialProxy
class is used to control fiducial devices.
The latest set of detected beacons is stored in the beacons
array.
Public Member Functions | |
FiducialProxy (PlayerClient *aPc, uint aIndex=0) | |
constructor | |
~FiducialProxy () | |
destructor | |
uint | GetCount () const |
The number of beacons detected. | |
player_fiducial_item_t | GetFiducialItem (uint aIndex) const |
Get detected beacon description. | |
player_pose_t | GetSensorPose () const |
The pose of the sensor. | |
player_bbox_t | GetSensorSize () const |
The size of the sensor. | |
player_bbox_t | GetFiducialSize () const |
The size of the most recently detected fiducial. | |
void | RequestGeometry () |
Get the sensor's geometry configuration. | |
player_fiducial_item_t | operator[] (uint aIndex) const |
FiducialProxy data access operator. |
Member Function Documentation
|
FiducialProxy data access operator.
This operator provides an alternate way of access the actuator data. For example, given a |
The documentation for this class was generated from the following file: