PlayerCc::DioProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheDioProxy class is used to read from a dio (digital I/O) device.
Public Member Functions | |
| DioProxy (PlayerClient *aPc, uint aIndex=0) | |
| constructor | |
| ~DioProxy () | |
| destructor | |
| uint | GetCount () const |
| The number of valid digital inputs. | |
| uint32_t | GetDigin () const |
| A bitfield of the current digital inputs. | |
| bool | GetInput (uint aIndex) const |
| Get a specific bit. | |
| void | SetOutput (uint aCount, uint32_t aDigout) |
| Set the output to the bitfield aDigout. | |
| uint | operator[] (uint aIndex) const |
| DioProxy data access operator. | |
Member Function Documentation
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DioProxy data access operator.
This operator provides an alternate way of access the dio data. For example, given a |
The documentation for this class was generated from the following file:
