PlayerCc::BlobfinderProxy Class Reference
[Proxies]

#include <playerc++.h>

Inherits PlayerCc::ClientProxy.

List of all members.


Detailed Description

The BlobfinderProxy class is used to control a blobfinder device.

It contains no methods. The latest color blob data is stored in blobs, a dynamically allocated 2-D array, indexed by color channel.


Public Member Functions

 BlobfinderProxy (PlayerClient *aPc, uint aIndex=0)
 default contsructor
 ~BlobfinderProxy ()
 destructor
uint GetCount () const
 returns the number of blobs
playerc_blobfinder_blob_t GetBlob (uint aIndex) const
 returns a blob
uint GetWidth () const
 get the width of the image
uint GetHeight () const
 get the height of the image
playerc_blobfinder_blob_t operator[] (uint aIndex) const
 Blobfinder data access operator.

Member Function Documentation

playerc_blobfinder_blob_t PlayerCc::BlobfinderProxy::operator[] uint  aIndex  )  const [inline]
 

Blobfinder data access operator.

This operator provides an alternate way of access the actuator data. For example, given a BlobfinderProxy named bp, the following expressions are equivalent: bp.GetBlob[0] and bp[0].


The documentation for this class was generated from the following file:

Last updated 12 September 2005 21:38:45