PlayerCc::BlobfinderProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheBlobfinderProxy class is used to control a blobfinder device.
It contains no methods. The latest color blob data is stored in blobs, a dynamically allocated 2-D array, indexed by color channel.
Public Member Functions | |
| BlobfinderProxy (PlayerClient *aPc, uint aIndex=0) | |
| default contsructor | |
| ~BlobfinderProxy () | |
| destructor | |
| uint | GetCount () const |
| returns the number of blobs | |
| playerc_blobfinder_blob_t | GetBlob (uint aIndex) const |
| returns a blob | |
| uint | GetWidth () const |
| get the width of the image | |
| uint | GetHeight () const |
| get the height of the image | |
| playerc_blobfinder_blob_t | operator[] (uint aIndex) const |
| Blobfinder data access operator. | |
Member Function Documentation
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Blobfinder data access operator.
This operator provides an alternate way of access the actuator data. For example, given a |
The documentation for this class was generated from the following file:
