PlayerCc::ActArrayProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheActArrayProxy
class is used to control a actarray device.
Public Member Functions | |
ActArrayProxy (PlayerClient *aPc, uint aIndex=0) | |
Default constructor. | |
~ActArrayProxy () | |
Default destructor. | |
void | RequestGeometry (void) |
Geometry request - call before getting the geometry of a joint through the accessor method. | |
void | SetPowerConfig (bool aVal) |
Power control. | |
void | SetBrakesConfig (bool aVal) |
Brakes control. | |
void | SetSpeedConfig (uint aJoint, float aSpeed) |
Speed control. | |
void | MoveTo (uint aJoint, float aPos) |
Send an actuator to a position. | |
void | MoveAtSpeed (uint aJoint, float aSpeed) |
Move an actuator at a speed. | |
void | MoveHome (int aJoint) |
Send an actuator, or all actuators, home. | |
uint | GetCount (void) const |
Gets the number of actuators in the array. | |
player_actarray_actuator_t | GetActuatorData (uint aJoint) const |
Accessor method for getting an actuator's data. | |
player_actarray_actuatorgeom_t | GetActuatorGeom (uint aJoint) const |
Same again for getting actuator geometry. | |
player_actarray_actuator_t | operator[] (uint aJoint) |
Actuator data access operator. |
Member Function Documentation
|
Actuator data access operator.
This operator provides an alternate way of access the actuator data. For example, given a |
The documentation for this class was generated from the following file: