GazeboClient Class Reference
[Player]
#include <GazeboClient.hh>
Detailed Description
Gazebo client handler This class handles the Gazebo client object, and acts as a shared data-structure for all Gazebo related drivers. Note that there can only be one instance of this class (it is entirely static).Static Public Member Functions | |
static void | Init (int serverid, const char *prefixid) |
static void | Fini () |
Static Public Attributes | |
static const char * | prefixId |
static gazebo::Client * | client |
static gazebo::SimulationIface * | sim |
Member Function Documentation
static void Init | ( | int | serverid, | |
const char * | prefixid | |||
) | [static] |
Initialize
static void Fini | ( | ) | [static] |
Finalize
Member Data Documentation
const char* prefixId [static] |
The prefix used for all gazebo ID's
gazebo::Client* client [static] |
The one and only gazebo client
gazebo::SimulationIface* sim [static] |
The simulation interface
The documentation for this class was generated from the following file: