GazeboClient Class Reference
[Player]
#include <GazeboClient.hh>
Detailed Description
Gazebo client handler This class handles the Gazebo client object, and acts as a shared data-structure for all Gazebo related drivers. Note that there can only be one instance of this class (it is entirely static).Static Public Member Functions | |
| static void | Init (int serverid, const char *prefixid) |
| static void | Fini () |
Static Public Attributes | |
| static const char * | prefixId |
| static gazebo::Client * | client |
| static gazebo::SimulationIface * | sim |
Member Function Documentation
| static void Init | ( | int | serverid, | |
| const char * | prefixid | |||
| ) | [static] |
Initialize
| static void Fini | ( | ) | [static] |
Finalize
Member Data Documentation
const char* prefixId [static] |
The prefix used for all gazebo ID's
gazebo::Client* client [static] |
The one and only gazebo client
gazebo::SimulationIface* sim [static] |
The simulation interface
The documentation for this class was generated from the following file: