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RenderOptions Struct Reference

Options for OpenGL rendering of Geoms. More...

#include <RenderOptions.hh>

List of all members.

Public Attributes

bool displayBBox
bool displayAxes
bool displayCoM
bool displaySkins
bool displayRays
bool displayFrustrums
bool displayMaterials
 Display materials.
bool displayTextures
 Display textures.
int polygonMode
 Polygon rendering mode; e.g., GL_LINE or GL_FILL.
int shadeModel
 Shade model; e.g. GL_SMOOTH or GL_FLAT.
int cameraIndex
GzPose cameraPose
double farClip
 Camera far clip distance; useful for culling.


Detailed Description

Options for OpenGL rendering of Geoms.

Rendering options are passed to each Geom during the Render() call; the options control such things as whether or not textures should be rendered.


Member Data Documentation

bool RenderOptions::displayBBox
 

bool RenderOptions::displayAxes
 

bool RenderOptions::displayCoM
 

bool RenderOptions::displaySkins
 

bool RenderOptions::displayRays
 

bool RenderOptions::displayFrustrums
 

bool RenderOptions::displayMaterials
 

Display materials.

bool RenderOptions::displayTextures
 

Display textures.

int RenderOptions::polygonMode
 

Polygon rendering mode; e.g., GL_LINE or GL_FILL.

int RenderOptions::shadeModel
 

Shade model; e.g. GL_SMOOTH or GL_FLAT.

int RenderOptions::cameraIndex
 

Camera index; filled in by camera so geoms can manage display lists

GzPose RenderOptions::cameraPose
 

Camera pose; filled in by camera so geoms can clip stuff that is far from the camera.

double RenderOptions::farClip
 

Camera far clip distance; useful for culling.


The documentation for this struct was generated from the following file:

Last updated 12 September 2005 21:38:45