|
Light Source
[Models]
The LightSource model simulates a single point light.
- libgazebo interfaces
This model has no libgazebo interface.
- Player drivers
There are no Player drivers available.
- Attributes
The following attributes are supported.
- id (string)
- The model ID string (used by libgazebo to identify models).
- Default: (empty)
- xyz (float tuple, meters)
- Model position (x, y, z, in meters).
- Default: 0 0 0
- rpy (float tuple, degrees)
- Model orientation in Euler angles: roll, pitch, yaw.
- Default: 0 0 0
- ambientColor (float tuple)
- Ambient color.
- Default: 0.2 0.2 0.2 1.0
- diffuseColor (float tuple)
- Diffuse color.
- Default: 0.8 0.8 0.8 1.0
- specularColor (float tuple)
- Specular color.
- Default: 0.2 0.2 0.2 1.0
- attenuation (float tuple)
- Constant, Linear, Quadratic attenuation.
- Default: 1.0 0.0 0.0
- Bodies
The following bodies are created by this model.
- canonical
- The canonical (default) body.
- Example
<model:LightSource>
<xyz>0 0 0</xyz>
</model:LightSource>
- Authors
Nate Koenig, Andrew Howard
|