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ShaderObject Member ListThis is the complete list of members for ShaderObject, including all inherited members.
  | AddShaderProgram(ShaderProgram *program) | ShaderObject |  |  
  | Begin() | ShaderObject |  |  
  | EnableShader(bool b) | ShaderObject |  |  
  | End() | ShaderObject |  |  
  | GetLinkerLog() | ShaderObject |  |  
  | GetUniformfv(char *name, GLfloat *values) | ShaderObject |  |  
  | GetUniformiv(char *name, GLint *values) | ShaderObject |  |  
  | IsLinked() | ShaderObject |  |  
  | Link() | ShaderObject |  |  
  | OGSLEnabled() | ShaderObject |  |  
  | SendUniform1f(char *var, GLfloat v0) | ShaderObject |  |  
  | SendUniform1fi(char *var, GLsizei count, GLint *value) | ShaderObject |  |  
  | SendUniform1fv(char *var, GLsizei count, GLfloat *value) | ShaderObject |  |  
  | SendUniform1i(char *var, GLint v0) | ShaderObject |  |  
  | SendUniform2f(char *var, GLfloat v0, GLfloat v1) | ShaderObject |  |  
  | SendUniform2fi(char *var, GLsizei count, GLint *value) | ShaderObject |  |  
  | SendUniform2fv(char *var, GLsizei count, GLfloat *value) | ShaderObject |  |  
  | SendUniform2i(char *var, GLint v0, GLint v1) | ShaderObject |  |  
  | SendUniform3f(char *var, GLfloat v0, GLfloat v1, GLfloat v2) | ShaderObject |  |  
  | SendUniform3fi(char *var, GLsizei count, GLint *value) | ShaderObject |  |  
  | SendUniform3fv(char *var, GLsizei count, GLfloat *value) | ShaderObject |  |  
  | SendUniform3i(char *var, GLint v0, GLint v1, GLint v2) | ShaderObject |  |  
  | SendUniform4f(char *var, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | ShaderObject |  |  
  | SendUniform4fi(char *var, GLsizei count, GLint *value) | ShaderObject |  |  
  | SendUniform4fv(char *var, GLsizei count, GLfloat *value) | ShaderObject |  |  
  | SendUniform4i(char *var, GLint v0, GLint v1, GLint v2, GLint v3) | ShaderObject |  |  
  | SendUniformMatrix2fv(char *var, GLsizei count, GLboolean transpose, GLfloat *value) | ShaderObject |  |  
  | SendUniformMatrix3fv(char *var, GLsizei count, GLboolean transpose, GLfloat *value) | ShaderObject |  |  
  | SendUniformMatrix4fv(char *var, GLsizei count, GLboolean transpose, GLfloat *value) | ShaderObject |  |  
  | ShaderObject() | ShaderObject |  |  
  | ~ShaderObject() | ShaderObject |  [virtual] |  
 
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