| AddForce(double x, double y, double z) | Body |  | 
  | AddForceAtPos(double x, double y, double z, double pos_x, double pos_y, double pos_z) | Body |  | 
  | AddForceAtRelPos(double x, double y, double z, double pos_x, double pos_y, double pos_z) | Body |  | 
  | AddRelForce(double x, double y, double z) | Body |  | 
  | AddRelTorque(double x, double y, double z) | Body |  | 
  | AddTorque(double x, double y, double z) | Body |  | 
  | BaseGeom class | Body |  [friend] | 
  | Body(const World *world, const char *bodyName=NULL, bool dummy=false) | Body |  | 
  | bodyId | Body |  [protected] | 
  | bodyName | Body |  | 
  | Camera class | Body |  [friend] | 
  | dummyPose | Body |  [protected] | 
  | Enable(bool enable) | Body |  | 
  | Geom class | Body |  [friend] | 
  | GetAngularVel(void) const | Body |  | 
  | GetBodyId() const | Body |  | 
  | GetCoMPose(void) const | Body |  | 
  | GetForce(void) | Body |  | 
  | GetGeoms() | Body |  [inline] | 
  | GetGravityMode() | Body |  | 
  | GetLinearVel(void) const | Body |  | 
  | GetNumGeoms() | Body |  [inline] | 
  | GetPose(void) const | Body |  | 
  | GetPosition(void) const | Body |  | 
  | GetRotation(void) const | Body |  | 
  | GetSpaceId() const | Body |  | 
  | GetTorque(void) | Body |  | 
  | mass | Body |  [protected] | 
  | SetAngularVel(GzVector vel) | Body |  | 
  | SetFiniteRotationAxis(double x, double y, double z) | Body |  | 
  | SetFiniteRotationMode(int mode) | Body |  | 
  | SetForce(GzVector f) | Body |  | 
  | SetGravityMode(bool enabled) | Body |  | 
  | SetLinearVel(GzVector vel) | Body |  | 
  | SetPickId(GLuint id) | Body |  | 
  | SetPose(GzPose pose) | Body |  | 
  | SetPosition(GzVector pos) | Body |  | 
  | SetRotation(GzQuatern rot) | Body |  | 
  | SetTorque(double x, double y, double z) | Body |  | 
  | UpdateCoM() | Body |  | 
  | worldId | Body |  [protected] | 
  | ~Body() | Body |  [virtual] |