AddForce(double x, double y, double z) | Body | |
AddForceAtPos(double x, double y, double z, double pos_x, double pos_y, double pos_z) | Body | |
AddForceAtRelPos(double x, double y, double z, double pos_x, double pos_y, double pos_z) | Body | |
AddRelForce(double x, double y, double z) | Body | |
AddRelTorque(double x, double y, double z) | Body | |
AddTorque(double x, double y, double z) | Body | |
BaseGeom class | Body | [friend] |
Body(const World *world, const char *bodyName=NULL, bool dummy=false) | Body | |
bodyId | Body | [protected] |
bodyName | Body | |
Camera class | Body | [friend] |
dummyPose | Body | [protected] |
Enable(bool enable) | Body | |
Geom class | Body | [friend] |
GetAngularVel(void) const | Body | |
GetBodyId() const | Body | |
GetCoMPose(void) const | Body | |
GetForce(void) | Body | |
GetGeoms() | Body | [inline] |
GetGravityMode() | Body | |
GetLinearVel(void) const | Body | |
GetNumGeoms() | Body | [inline] |
GetPose(void) const | Body | |
GetPosition(void) const | Body | |
GetRotation(void) const | Body | |
GetSpaceId() const | Body | |
GetTorque(void) | Body | |
mass | Body | [protected] |
SetAngularVel(GzVector vel) | Body | |
SetFiniteRotationAxis(double x, double y, double z) | Body | |
SetFiniteRotationMode(int mode) | Body | |
SetForce(GzVector f) | Body | |
SetGravityMode(bool enabled) | Body | |
SetLinearVel(GzVector vel) | Body | |
SetPickId(GLuint id) | Body | |
SetPose(GzPose pose) | Body | |
SetPosition(GzVector pos) | Body | |
SetRotation(GzQuatern rot) | Body | |
SetTorque(double x, double y, double z) | Body | |
UpdateCoM() | Body | |
worldId | Body | [protected] |
~Body() | Body | [virtual] |