_stg_world Struct Reference
[Internals]
#include <stage_internal.h>
Field Documentation
|
the number of models of each type is counted so we can automatically generate names for them |
|
this world should be destroyed ASAP
|
|
real-time interval between GUI canvas updates
|
|
the wall-clock time of the last gui canvas update
|
|
real-time interval between GUI menu updates
|
|
the wall-clock time of the last gui menu update
|
|
Stage's unique identifier for this world.
|
|
occupancy quadtree for model raytracing
|
|
the models that make up the world, indexed by id
|
|
the models that make up the world, indexed by name
|
|
the world only updates when this is zero
|
|
the resolution of the world model in pixels per meter
|
|
the wallclock-time interval elapsed between the last two updates - compare this with sim_interval to see the ratio of sim to real time |
|
a list of models that are currently selected by the user |
|
this much simulated time elapses each step.
|
|
the current time in this world
|
|
the total number of subscriptions to all models
|
|
real-time interval between updates - set this to zero for 'as fast as possible' |
|
the wall-clock time of the last world update
|
|
the gui window associated with this world
|
The documentation for this struct was generated from the following file:
Generated on Thu Dec 13 13:55:22 2007 for Stage by
1.4.6