Stg::TextureManager Class Reference
Singleton for loading textures (not threadsafe). More...
#include <texture_manager.hh>
Public Member Functions | |
GLuint | loadTexture (const char *filename) |
load a texture on the GPU, returned value is the texture ID, or 0 for failure | |
Static Public Member Functions | |
static TextureManager & | getInstance (void) |
Public Attributes | |
GLuint | _mains_texture_id |
GLuint | _stall_texture_id |
Detailed Description
Singleton for loading textures (not threadsafe).
Member Function Documentation
static TextureManager& Stg::TextureManager::getInstance | ( | void | ) | [inline, static] |
GLuint TextureManager::loadTexture | ( | const char * | filename | ) |
load a texture on the GPU, returned value is the texture ID, or 0 for failure
Member Data Documentation
The documentation for this class was generated from the following files:
Generated on Tue Oct 20 15:42:06 2009 for Stage by 1.6.1