player_stereo_data Struct Reference
Data: state (PLAYER_STEREO_DATA_STATE) More...
#include <player_interfaces.h>
Public Attributes | |
player_camera_data_t | left_channel |
player_camera_data_t | right_channel |
player_camera_data_t | disparity |
uint32_t | points_count |
player_pointcloud3d_stereo_element_t * | points |
uint32_t | mode |
Detailed Description
Data: state (PLAYER_STEREO_DATA_STATE)
The documentation for this struct was generated from the following file: