stereo
Stereo imagery (left-right channels, disparity and a 3-D stereo point cloud) More...
| #define | PLAYER_STEREO_DATA_STATE 1 |
| Data: state (PLAYER_STEREO_DATA_STATE) | |
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typedef struct player_pointcloud3d_stereo_element | player_pointcloud3d_stereo_element_t |
| Data: state (PLAYER_STEREO_DATA_STATE) | |
| typedef struct player_stereo_data | player_stereo_data_t |
| Data: state (PLAYER_STEREO_DATA_STATE) |
Detailed Description
Stereo imagery (left-right channels, disparity and a 3-D stereo point cloud)
The stereo interface is used to get synchronized access to the data provided by a stereo camera, namely the left and right image channels, the disparity image and the 3-D stereo point cloud. Image data can be in many formats (see the camera interface).
