stereo

Stereo imagery (left-right channels, disparity and a 3-D stereo point cloud) More...

#define PLAYER_STEREO_DATA_STATE   1
 Data: state (PLAYER_STEREO_DATA_STATE)
typedef struct
player_pointcloud3d_stereo_element 
player_pointcloud3d_stereo_element_t
 Data: state (PLAYER_STEREO_DATA_STATE)
typedef struct player_stereo_data player_stereo_data_t
 Data: state (PLAYER_STEREO_DATA_STATE)

Detailed Description

Stereo imagery (left-right channels, disparity and a 3-D stereo point cloud)

The stereo interface is used to get synchronized access to the data provided by a stereo camera, namely the left and right image channels, the disparity image and the 3-D stereo point cloud. Image data can be in many formats (see the camera interface).


Last updated 25 May 2011 21:17:00