player_map_data_vector Struct Reference
Request/reply: get vector map. More...
#include <player_interfaces.h>
Public Attributes | |
float | minx |
The minimum and maximum coordinates of all the line segments [meters]. | |
float | maxx |
The minimum and maximum coordinates of all the line segments [meters]. | |
float | miny |
The minimum and maximum coordinates of all the line segments [meters]. | |
float | maxy |
The minimum and maximum coordinates of all the line segments [meters]. | |
uint32_t | segments_count |
The number of line segments. | |
player_segment_t * | segments |
Line segments. |
Detailed Description
Request/reply: get vector map.
A vector map is represented as line segments. To retrieve the vector map, send a null PLAYER_MAP_REQ_GET_VECTOR request.
The documentation for this struct was generated from the following file: