player_device_req Struct Reference
Request/reply: (un)subscribe to a device. More...
#include <player_interfaces.h>
Public Attributes | |
player_devaddr_t | addr |
Address of the device. | |
uint8_t | access |
The requested / granted access. | |
uint32_t | driver_name_count |
Length of driver name. | |
char | driver_name [PLAYER_MAX_DRIVER_STRING_LEN] |
The name of the underlying driver. |
Detailed Description
Request/reply: (un)subscribe to a device.
This is the most important request! Before interacting with a device, the client must request appropriate access. Valid access modes are:
- PLAYER_OPEN_MODE : subscribe to the device. You will receive any data published by the device and you may send it commands and/or requests.
- PLAYER_CLOSE_MODE : unsubscribe from the device.
- PLAYER_ERROR_MODE : the requested access was not granted (only appears in responses)
To request access, send a PLAYER_PLAYER_REQ_DEV request that specifies the desired device address in the addr field and the desired access mode in access. Set driver_name_count to 0 and leave driver_name empty. The response will indicate the granted access in the access field and the name of the underyling driver in the driver_name field. Note that the granted access may not be the same as the requested access (e.g., if initialization of the driver failed).
The documentation for this struct was generated from the following file: