player_devaddr Struct Reference
A device address. More...
#include <player.h>
Public Attributes | |
| uint32_t | host |
| The "host" on which the device resides. | |
| uint32_t | robot |
| The "robot" or device collection in which the device resides. | |
| uint16_t | interf |
| The interface provided by the device; must be one of PLAYER_*_CODE. | |
| uint16_t | index |
| Which device of that interface. | |
Detailed Description
A device address.
Devices are identified by 12-byte addresses of this form. Some of the fields are transport-dependent in their interpretation.
Member Data Documentation
| uint32_t player_devaddr::host |
The "host" on which the device resides.
Transport-dependent.
Referenced by Device::MatchDeviceAddress(), Message::MatchMessage(), and LaserTransform::ProcessMessage().
| uint32_t player_devaddr::robot |
The "robot" or device collection in which the device resides.
Transport-dependent
Referenced by Device::MatchDeviceAddress(), and Message::MatchMessage().
The documentation for this struct was generated from the following file:
