PlayerCc::VectorMapProxy Class Reference

The VectorMapProxy class is used to interface to a vectormap. More...

#include <playerc++.h>

Inheritance diagram for PlayerCc::VectorMapProxy:
PlayerCc::ClientProxy

List of all members.

Public Member Functions

 VectorMapProxy (PlayerClient *aPc, uint32_t aIndex=0)
void GetMapInfo ()
void GetLayerData (unsigned layer_index)
int GetLayerCount () const
std::vector< std::string > GetLayerNames () const
int GetFeatureCount (unsigned layer_index) const
const uint8_t * GetFeatureData (unsigned layer_index, unsigned feature_index) const
size_t GetFeatureDataCount (unsigned layer_index, unsigned feature_index) const

Private Member Functions

void Subscribe (uint32_t aIndex)
void Unsubscribe ()

Private Attributes

playerc_vectormap_tmDevice
bool map_info_cached

Detailed Description

The VectorMapProxy class is used to interface to a vectormap.


The documentation for this class was generated from the following file:

Last updated 25 May 2011 21:17:00