playerc_vectormap_t Struct Reference
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#include <playerc.h>
Public Attributes | |
playerc_device_t | info |
Device info; must be at the start of all device structures. | |
uint32_t | srid |
Spatial reference identifier. | |
player_extent2d_t | extent |
Boundary area. | |
uint32_t | layers_count |
The number of layers. | |
player_vectormap_layer_data_t ** | layers_data |
Layer data. | |
player_vectormap_layer_info_t ** | layers_info |
Layer info. | |
playerwkbprocessor_t | wkbprocessor |
WKB processor instance if you want to deal with WKB data. |
Detailed Description
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Boundary area.
Device info; must be at the start of all device structures.
uint32_t playerc_vectormap_t::layers_count |
The number of layers.
uint32_t playerc_vectormap_t::srid |
Spatial reference identifier.
Use '0' if you are not using spatial references.
The documentation for this struct was generated from the following file: