playerc_vectormap_t Struct Reference
Vectormap proxy. More...
#include <playerc.h>
Public Attributes | |
| playerc_device_t | info |
| Device info; must be at the start of all device structures. | |
| uint32_t | srid |
| Spatial reference identifier. | |
| player_extent2d_t | extent |
| Boundary area. | |
| uint32_t | layers_count |
| The number of layers. | |
| player_vectormap_layer_data_t ** | layers_data |
| Layer data. | |
| player_vectormap_layer_info_t ** | layers_info |
| Layer info. | |
| playerwkbprocessor_t | wkbprocessor |
| WKB processor instance if you want to deal with WKB data. | |
Detailed Description
Vectormap proxy.
Member Data Documentation
Boundary area.
Device info; must be at the start of all device structures.
| uint32_t playerc_vectormap_t::layers_count |
The number of layers.
| uint32_t playerc_vectormap_t::srid |
Spatial reference identifier.
Use '0' if you are not using spatial references.
The documentation for this struct was generated from the following file:
