playerc_vectormap_t Struct Reference

Vectormap proxy. More...

#include <playerc.h>

List of all members.

Public Attributes

playerc_device_t info
 Device info; must be at the start of all device structures.
uint32_t srid
 Spatial reference identifier.
player_extent2d_t extent
 Boundary area.
uint32_t layers_count
 The number of layers.
player_vectormap_layer_data_t ** layers_data
 Layer data.
player_vectormap_layer_info_t ** layers_info
 Layer info.
playerwkbprocessor_t wkbprocessor
 WKB processor instance if you want to deal with WKB data.

Detailed Description

Vectormap proxy.


Member Data Documentation

Device info; must be at the start of all device structures.

The number of layers.

Spatial reference identifier.

Use '0' if you are not using spatial references.


The documentation for this struct was generated from the following file:

Last updated 25 May 2011 21:17:00