PlayerCc::LogProxy Class Reference
The LogProxy
proxy provides access to a log device.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::LogProxy:
Public Member Functions | |
LogProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
Constructor. | |
~LogProxy () | |
Destructor. | |
int | GetType () const |
What kind of log device is this? Either PLAYER_LOG_TYPE_READ or PLAYER_LOG_TYPE_WRITE. | |
int | GetState () const |
Is logging/playback enabled? Call QueryState() to fill it. | |
void | QueryState () |
Query the server for type and state info. | |
void | SetState (int aState) |
Start/stop (1/0) reading from or writing to the log file. | |
void | SetWriteState (int aState) |
Start/stop (1/0) writing to the log file. | |
void | SetReadState (int aState) |
Start/stop (1/0) reading from the log file. | |
void | Rewind () |
Rewind the log file. | |
void | SetFilename (const std::string aFilename) |
Set the name of the logfile to write to. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_log_t * | mDevice |
Detailed Description
Member Function Documentation
int PlayerCc::LogProxy::GetType | ( | void | ) | const [inline] |
What kind of log device is this? Either PLAYER_LOG_TYPE_READ or PLAYER_LOG_TYPE_WRITE.
Call QueryState() to fill it.
void PlayerCc::LogProxy::SetState | ( | int | aState | ) |
Start/stop (1/0) reading from or writing to the log file.
If the type of interface (reader/writer) is unknown, a query package is sent first.
The documentation for this class was generated from the following file: