PlayerCc::IrProxy Class Reference
The IrProxy class is used to control an ir device.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::IrProxy:
Public Member Functions | |
| IrProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
| Constructor. | |
| ~IrProxy () | |
| destructor | |
| uint32_t | GetCount () const |
| get the number of IR rangers | |
| double | GetRange (uint32_t aIndex) const |
| get the current range | |
| double | GetVoltage (uint32_t aIndex) const |
| get the current voltage | |
| uint32_t | GetPoseCount () const |
| get the number of poses | |
| player_pose3d_t | GetPose (uint32_t aIndex) const |
| get a particular pose | |
| void | RequestGeom () |
| Request IR pose information. | |
| double | operator[] (uint32_t aIndex) const |
| Range access operator. | |
Private Member Functions | |
| void | Subscribe (uint32_t aIndex) |
| void | Unsubscribe () |
Private Attributes | |
| playerc_ir_t * | mDevice |
Detailed Description
Member Function Documentation
| double PlayerCc::IrProxy::operator[] | ( | uint32_t | aIndex | ) | const [inline] |
Range access operator.
This operator provides an alternate way of access the range data. For example, given a IrProxy named ip, the following expressions are equivalent: ip.GetRange[0] and ip[0].
The documentation for this class was generated from the following file:
