PlayerCc::GripperProxy Class Reference
The GripperProxy class is used to control a gripper device.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::GripperProxy:
Public Member Functions | |
| GripperProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
| constructor | |
| ~GripperProxy () | |
| destructor | |
| void | RequestGeometry (void) |
| Geometry request - call before getting the geometry of the gripper through an accessor method. | |
| uint32_t | GetState () const |
| Get the gripper state. | |
| uint32_t | GetBeams () const |
| Get the gripper break beam info. | |
| player_pose3d_t | GetPose () const |
| Get the pose of the gripper. | |
| player_bbox3d_t | GetOuterSize () const |
| Get the outer size of the gripper. | |
| player_bbox3d_t | GetInnerSize () const |
| Get the inner size of the gripper. | |
| uint32_t | GetNumBeams () const |
| Get the number of breakbeams in the gripper. | |
| uint32_t | GetCapacity () const |
| Get the capacity of the gripper's storage. | |
| uint32_t | GetStored () const |
| Get the number of currently-stored objects. | |
| void | Open () |
| Command the gripper to open. | |
| void | Close () |
| Command the gripper to close. | |
| void | Stop () |
| Command the gripper to stop. | |
| void | Store () |
| Command the gripper to store. | |
| void | Retrieve () |
| Command the gripper to retrieve. | |
Private Member Functions | |
| void | Subscribe (uint32_t aIndex) |
| void | Unsubscribe () |
Private Attributes | |
| playerc_gripper_t * | mDevice |
Detailed Description
The GripperProxy class is used to control a gripper device.
The latest gripper data is held in a handful of class attributes.
The documentation for this class was generated from the following file:
