PlayerCc::Graphics3dProxy Class Reference
The Graphics3dProxy
class is used to draw simple graphics into a rendering device provided by Player using the graphics3d interface.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::Graphics3dProxy:
Public Member Functions | |
Graphics3dProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
void | Color (player_color_t col) |
Set the current pen color. | |
void | Color (uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) |
Set the current pen color. | |
void | Clear (void) |
Clear the drawing area. | |
void | Draw (player_graphics3d_draw_mode_t mode, player_point_3d_t pts[], int count) |
Draw a set of verticies. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_graphics3d_t * | mDevice |
Detailed Description
The Graphics3dProxy
class is used to draw simple graphics into a rendering device provided by Player using the graphics3d interface.
The documentation for this class was generated from the following file: