PlayerCc::BumperProxy Class Reference
The BumperProxy class is used to read from a bumper device.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::BumperProxy:
Public Member Functions | |
| BumperProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
| uint32_t | GetCount () const |
| uint32_t | IsBumped (uint32_t aIndex) const |
| Returns true if the specified bumper has been bumped, false otherwise. | |
| bool | IsAnyBumped () |
| Returns true if any bumper has been bumped, false otherwise. | |
| void | RequestBumperConfig () |
| Requests the geometries of the bumpers. | |
| uint32_t | GetPoseCount () const |
| Returns the number bumper poses. | |
| player_bumper_define_t | GetPose (uint32_t aIndex) const |
| Returns a specific bumper pose. | |
| bool | operator[] (uint32_t aIndex) const |
| BumperProxy data access operator. | |
Private Member Functions | |
| void | Subscribe (uint32_t aIndex) |
| void | Unsubscribe () |
Private Attributes | |
| playerc_bumper_t * | mDevice |
Detailed Description
The BumperProxy class is used to read from a bumper device.
Member Function Documentation
| bool PlayerCc::BumperProxy::operator[] | ( | uint32_t | aIndex | ) | const [inline] |
BumperProxy data access operator.
This operator provides an alternate way of access the actuator data. For example, given a BumperProxy named bp, the following expressions are equivalent: bp.IsBumped[0] and bp[0].
The documentation for this class was generated from the following file:
