player_simulation_property_float_req Struct Reference
#include <player.h>
Detailed Description
Request/reply: get/set floating-point property of a named simulation object.Behaves identically to the integer version, but for double-precision floating-pont values.
Public Attributes | |
uint32_t | name_count |
Length of name. | |
char | name [PLAYER_SIMULATION_IDENTIFIER_MAXLEN] |
The identifier of the object we want to locate. | |
uint32_t | prop_count |
Length of property identifier. | |
char | prop [PLAYER_SIMULATION_IDENTIFIER_MAXLEN] |
The identifier of the property we want to get/set. | |
double | value |
The value of the property. |
The documentation for this struct was generated from the following file: