player_simulation_property_float_req Struct Reference
#include <player.h>
Detailed Description
Request/reply: get/set floating-point property of a named simulation object.Behaves identically to the integer version, but for double-precision floating-pont values.
Public Attributes | |
| uint32_t | name_count |
| Length of name. | |
| char | name [PLAYER_SIMULATION_IDENTIFIER_MAXLEN] |
| The identifier of the object we want to locate. | |
| uint32_t | prop_count |
| Length of property identifier. | |
| char | prop [PLAYER_SIMULATION_IDENTIFIER_MAXLEN] |
| The identifier of the property we want to get/set. | |
| double | value |
| The value of the property. | |
The documentation for this struct was generated from the following file:
