OgreAdaptor Class Reference
[Rendering]
#include <OgreAdaptor.hh>
Inheritance diagram for OgreAdaptor:

Detailed Description
Adptor to Ogre3d.
Public Member Functions | |
| void | Close () |
| Closes the present simulation, frees the resources. | |
| void | Init (XMLConfigNode *rootNode) |
| Default initialization. | |
| void | Save (XMLConfigNode *node) |
| Save Ogre settings. | |
| void | Init (Display *display, XVisualInfo *visual, Window windowId, int width, int height) |
| Initialize Ogre Rendering engine. | |
| int | Render () |
| Render a single frame. | |
| void | ResizeWindow (unsigned int w, unsigned int h) |
| Resize the rendering window. | |
Public Attributes | |
| Ogre::Root * | root |
| Pointer to the root scene node. | |
| Ogre::SceneManager * | sceneMgr |
| Pointer to the scene manager. | |
| Ogre::RenderSystem * | renderSys |
| Pointer to the rendering system. | |
| Ogre::RenderWindow * | window |
| Pointer to the render window. | |
| Ogre::Camera * | camera |
| Pointer to the camera. | |
| Ogre::Viewport * | viewport |
| Pointer to the viewport. | |
| Ogre::InputReader * | inputDevice |
| Pointer to the input reader. | |
| Ogre::ColourValue * | backgroundColor |
Member Function Documentation
| void Init | ( | XMLConfigNode * | rootNode | ) |
Default initialization.
Let OGRE create the window and rendering context
The documentation for this class was generated from the following file: