gui.h
Go to the documentation of this file.00001 00002 // GUI constants 00003 00004 #define STG_LAYER_BACKGROUND 10 00005 #define STG_LAYER_BODY 30 00006 #define STG_LAYER_GRID 20 00007 #define STG_LAYER_USER 99 00008 #define STG_LAYER_GEOM 80 00009 #define STG_LAYER_MATRIX 40 00010 #define STG_LAYER_MATRIX_TREE 39 00011 #define STG_LAYER_DEBUG 98 00012 00013 #define STG_LAYER_BLOBGEOM 51 00014 #define STG_LAYER_BLOBCONFIG 52 00015 #define STG_LAYER_BLOBDATA 53 00016 00017 #define STG_LAYER_PTZGEOM 54 00018 #define STG_LAYER_PTZONFIG 56 00019 #define STG_LAYER_PTZDATA 57 00020 00021 #define STG_LAYER_NEIGHBORGEOM 61 00022 #define STG_LAYER_NEIGHBORCONFIG 62 00023 #define STG_LAYER_NEIGHBORDATA 63 00024 00025 #define STG_LAYER_ENERGYGEOM 71 00026 #define STG_LAYER_ENERGYCONFIG 72 00027 #define STG_LAYER_ENERGYDATA 73 00028 00029 #define STG_GRID_MAJOR_COLOR "gray85" 00030 #define STG_GRID_MINOR_COLOR "gray95" 00031 #define STG_GRID_AXIS_COLOR "gray40" 00032 #define STG_BACKGROUND_COLOR "ivory" 00033 #define STG_BOUNDINGBOX_COLOR "magenta" 00034 #define STG_MATRIX_COLOR "dark green" 00035 00036 // model color defaults 00037 #define STG_FIDUCIAL_COLOR "lime green" 00038 #define STG_FIDUCIAL_CFG_COLOR "green" 00039 00040 #define STG_ENERGY_COLOR "purple" 00041 #define STG_ENERGY_CFG_COLOR "magenta" 00042 00043 #define STG_DEBUG_COLOR "red" 00044 #define STG_BLOB_CFG_COLOR "gray75" 00045 00046 #define STG_LAYER_RANGERGEOM 41 00047 #define STG_LAYER_RANGERCONFIG 42 00048 #define STG_LAYER_RANGERDATA 43 00049 00050 #define STG_LAYER_BUMPERGEOM 60 00051 #define STG_LAYER_BUMPERCONFIG 61 00052 #define STG_LAYER_BUMPERDATA 62 00053 00054 #define STG_RANGER_COLOR "gray75" 00055 #define STG_RANGER_GEOM_COLOR "orange" 00056 #define STG_RANGER_CONFIG_COLOR "gray90" 00057 00058 #define STG_LAYER_LASERGEOM 32 00059 #define STG_LAYER_LASERDATA 31 00060 #define STG_LAYER_LASERCONFIG 32 00061 00062 #define STG_LAYER_POSITIONGEOM 45 00063 #define STG_LAYER_POSITIONDATA 47 00064 #define STG_LAYER_POSITIONCONFIG 46 00065 00066 #define STG_LASER_COLOR "steel blue" 00067 #define STG_LASER_FILL_COLOR "powder blue" 00068 #define STG_LASER_GEOM_COLOR "blue" 00069 #define STG_LASER_CFG_COLOR "light steel blue" 00070 #define STG_LASER_BRIGHT_COLOR "blue" 00071 00072 #define STG_LAYER_GRIPPERGEOM 85 00073 #define STG_LAYER_GRIPPERDATA 87 00074 #define STG_LAYER_GRIPPERCONFIG 86 00075 00076 #define STG_GRIPPER_COLOR "steel blue" 00077 #define STG_GRIPPER_FILL_COLOR "light blue" 00078 #define STG_GRIPPER_GEOM_COLOR "blue" 00079 #define STG_GRIPPER_CFG_COLOR "light steel blue" 00080 #define STG_GRIPPER_BRIGHT_COLOR "blue" 00081 00082 // GUI colors 00083 #define STG_GRID_MAJOR_COLOR "gray85" 00084 #define STG_GRID_MINOR_COLOR "gray95" 00085 #define STG_MATRIX_COLOR "dark green" 00086 #define STG_BACKGROUND_COLOR "ivory" 00087 00088 // model color defaults 00089 #define STG_GENERIC_COLOR "black" 00090 #define STG_POSITION_COLOR "red" 00091 #define STG_WALL_COLOR "dark blue" 00092 #define STG_SONAR_COLOR "gray70" 00093 00094 #define STG_LAYER_SPEECHDATA 88 00095 #define STG_SPEECH_COLOR "navy"
Generated on Thu Dec 13 14:35:18 2007 for Stage by 1.4.6